Files
2025-07-15 16:48:22 +02:00

33 lines
612 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "LevelManager.generated.h"
class AActor;
UCLASS()
class TUTOBEGGINER_API ALevelManager : public AActor
{
GENERATED_BODY()
public:
UPROPERTY( EditAnywhere, BlueprintReadWrite )
AActor* Spline;
// Sets default values for this actor's properties
ALevelManager();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
};