21 lines
349 B
C++
21 lines
349 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#include "MyGameModeBase.h"
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AMyGameModeBase::AMyGameModeBase()
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{
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PrimaryActorTick.bCanEverTick = true;
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}
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void AMyGameModeBase::Tick( float DeltaTime )
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{
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TotalTime += DeltaTime;
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}
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void AMyGameModeBase::GameOver()
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{
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UE_LOG( LogTemp, Warning, TEXT( "Death" ) );
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}
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