31 lines
562 B
C++
31 lines
562 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/GameModeBase.h"
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#include "Components/TextBlock.h"
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#include "Blueprint/UserWidget.h"
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#include "MyGameModeBase.generated.h"
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class UTextBlock;
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/**
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*
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*/
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UCLASS()
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class TUTOBEGGINER_API AMyGameModeBase : public AGameModeBase
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{
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GENERATED_BODY()
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AMyGameModeBase();
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virtual void Tick( float DeltaTime ) override;
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public:
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void GameOver();
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float GetTimer(){ return TotalTime; };
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private:
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float TotalTime = 0.f;
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};
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