Files
UnrealTraining/Source/TutoBegginer/Game/SplineNode.h
abouteiller e37555b201 Test
2025-08-28 17:45:36 +02:00

19 lines
360 B
C

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "SplineNode.generated.h"
USTRUCT()
struct FSplineNodeOld
{
GENERATED_USTRUCT_BODY()
// UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = HUD)
// TArray<AActor*> Splines;
FString Name;
};