19 lines
360 B
C
19 lines
360 B
C
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "SplineNode.generated.h"
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USTRUCT()
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struct FSplineNodeOld
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{
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GENERATED_USTRUCT_BODY()
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// UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = HUD)
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// TArray<AActor*> Splines;
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FString Name;
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};
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