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GameTime/.ideai/memory/MEMORY.md
Blomios 73cfa644c2 chore(ideai): synchronise l'état de suivi (tickets, agents, skills, mémoire)
Rattrapage de l'état runtime IdeA (nouveaux tickets #80-#91, agents
coach/commercial, skills, permissions MCP) resté non commité depuis la
clôture du ticket #79.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-21 22:26:20 +02:00

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Markdown

# Memory Index
- [gametime-product-scope](gametime-product-scope.md) — memory note gametime-product-scope
- [gametime-ux-conception](gametime-ux-conception.md) — memory note gametime-ux-conception
- [gametime-architecture-initial-stack-data-model](gametime-architecture-initial-stack-data-model.md) — memory note gametime-architecture-initial-stack-data-model
- [gametime-dev-environment](gametime-dev-environment.md) — memory note gametime-dev-environment
- [gametime-visual-identity](gametime-visual-identity.md) — memory note gametime-visual-identity
- [gametime-ux-execution-nav-and-program-simplification](gametime-ux-execution-nav-and-program-simplification.md) — memory note gametime-ux-execution-nav-and-program-simplification
- [gametime-architecture-set-editing](gametime-architecture-set-editing.md) — memory note gametime-architecture-set-editing
- [gametime-ux-score-chrono](gametime-ux-score-chrono.md) — memory note gametime-ux-score-chrono
- [gametime-architecture-score-chrono](gametime-architecture-score-chrono.md) — memory note gametime-architecture-score-chrono
- [gametime-resume-plan-2026-07-18](gametime-resume-plan-2026-07-18.md) — memory note gametime-resume-plan-2026-07-18
- [gametime-ux-exercise-default-targets](gametime-ux-exercise-default-targets.md) — memory note gametime-ux-exercise-default-targets
- [gametime-ux-series-counter](gametime-ux-series-counter.md) — memory note gametime-ux-series-counter
- [gametime-ux-exercise-media-viewer](gametime-ux-exercise-media-viewer.md) — memory note gametime-ux-exercise-media-viewer
- [gametime-server-architecture-sync-sharing](gametime-server-architecture-sync-sharing.md) — memory note gametime-server-architecture-sync-sharing
- [gametime-ux-exercise-steps](gametime-ux-exercise-steps.md) — memory note gametime-ux-exercise-steps
- [gametime-architecture-exercise-steps](gametime-architecture-exercise-steps.md) — memory note gametime-architecture-exercise-steps
- [gametime-online-layer-philosophy](gametime-online-layer-philosophy.md) — memory note gametime-online-layer-philosophy
- [gametime-ux-online-client](gametime-ux-online-client.md) — memory note gametime-ux-online-client
- [gametime-architecture-online-client](gametime-architecture-online-client.md) — memory note gametime-architecture-online-client
- [gametime-ux-step-chaining-override](gametime-ux-step-chaining-override.md) — memory note gametime-ux-step-chaining-override
- [gametime-architecture-step-chaining-override](gametime-architecture-step-chaining-override.md) — memory note gametime-architecture-step-chaining-override
- [gametime-session-execution-timer-refactor](gametime-session-execution-timer-refactor.md) — memory note gametime-session-execution-timer-refactor