feat: add main features

Agents for developpement added + frontend add + backend added. Git viewer created + agent and template creator + layout and project creator
This commit is contained in:
2026-06-06 01:27:01 +02:00
parent 55b3bee2c8
commit 307ae71857
273 changed files with 48740 additions and 0 deletions

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//! Named-layout management use cases (#4): list, create, rename, delete and set
//! the active layout. Each loads the project's layouts store (see
//! [`super::store`]), applies the change and persists it.
use std::sync::Arc;
use domain::ports::{EventBus, FileSystem, IdGenerator, ProjectStore};
use domain::{DomainEvent, LayoutId, ProjectId};
use crate::error::AppError;
use super::store::{default_tree, persist_doc, resolve_doc, LayoutKind, NamedLayout};
/// Lightweight descriptor of a named layout (no tree), for the layouts tab bar.
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct LayoutInfo {
/// Stable identifier.
pub id: LayoutId,
/// Display name.
pub name: String,
/// Kind of this layout.
pub kind: LayoutKind,
}
// ---------------------------------------------------------------------------
// ListLayouts
// ---------------------------------------------------------------------------
/// Input for [`ListLayouts::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct ListLayoutsInput {
/// Project whose layouts to list.
pub project_id: ProjectId,
}
/// Output of [`ListLayouts::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct ListLayoutsOutput {
/// All named layouts (id + name), in order.
pub layouts: Vec<LayoutInfo>,
/// The active layout.
pub active_id: LayoutId,
}
/// Lists a project's named layouts and the active one.
pub struct ListLayouts {
store: Arc<dyn ProjectStore>,
fs: Arc<dyn FileSystem>,
}
impl ListLayouts {
/// Builds the use case from its ports.
#[must_use]
pub fn new(store: Arc<dyn ProjectStore>, fs: Arc<dyn FileSystem>) -> Self {
Self { store, fs }
}
/// Lists the layouts.
///
/// # Errors
/// [`AppError::NotFound`] for an unknown project, [`AppError::FileSystem`] /
/// [`AppError::Store`] on I/O failure.
pub async fn execute(&self, input: ListLayoutsInput) -> Result<ListLayoutsOutput, AppError> {
let project = self.store.load_project(input.project_id).await?;
let doc = resolve_doc(self.fs.as_ref(), &project).await?;
Ok(ListLayoutsOutput {
layouts: doc
.layouts
.iter()
.map(|l| LayoutInfo {
id: l.id,
name: l.name.clone(),
kind: l.kind,
})
.collect(),
active_id: doc.active_id,
})
}
}
// ---------------------------------------------------------------------------
// CreateLayout
// ---------------------------------------------------------------------------
/// Input for [`CreateLayout::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct CreateLayoutInput {
/// Owning project.
pub project_id: ProjectId,
/// Display name for the new layout.
pub name: String,
/// Kind of the new layout (defaults to Terminal).
pub kind: LayoutKind,
}
/// Output of [`CreateLayout::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct CreateLayoutOutput {
/// The id minted for the new (now active) layout.
pub layout_id: LayoutId,
}
/// Creates a new empty named layout and makes it active.
pub struct CreateLayout {
store: Arc<dyn ProjectStore>,
fs: Arc<dyn FileSystem>,
ids: Arc<dyn IdGenerator>,
events: Arc<dyn EventBus>,
}
impl CreateLayout {
/// Builds the use case from its ports.
#[must_use]
pub fn new(
store: Arc<dyn ProjectStore>,
fs: Arc<dyn FileSystem>,
ids: Arc<dyn IdGenerator>,
events: Arc<dyn EventBus>,
) -> Self {
Self {
store,
fs,
ids,
events,
}
}
/// Creates the layout.
///
/// # Errors
/// [`AppError::Invalid`] for an empty name, [`AppError::NotFound`] for an
/// unknown project, I/O errors otherwise.
pub async fn execute(&self, input: CreateLayoutInput) -> Result<CreateLayoutOutput, AppError> {
let name = input.name.trim();
if name.is_empty() {
return Err(AppError::Invalid("layout name is empty".to_owned()));
}
let project = self.store.load_project(input.project_id).await?;
let mut doc = resolve_doc(self.fs.as_ref(), &project).await?;
let id = LayoutId::from_uuid(self.ids.new_uuid());
doc.layouts.push(NamedLayout {
id,
name: name.to_owned(),
kind: input.kind,
tree: default_tree(),
});
doc.active_id = id; // a freshly-created layout becomes active.
persist_doc(self.fs.as_ref(), &project, &doc).await?;
self.events.publish(DomainEvent::LayoutChanged {
project_id: input.project_id,
});
Ok(CreateLayoutOutput { layout_id: id })
}
}
// ---------------------------------------------------------------------------
// RenameLayout
// ---------------------------------------------------------------------------
/// Input for [`RenameLayout::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct RenameLayoutInput {
/// Owning project.
pub project_id: ProjectId,
/// Layout to rename.
pub layout_id: LayoutId,
/// New display name.
pub name: String,
}
/// Renames a named layout.
pub struct RenameLayout {
store: Arc<dyn ProjectStore>,
fs: Arc<dyn FileSystem>,
events: Arc<dyn EventBus>,
}
impl RenameLayout {
/// Builds the use case from its ports.
#[must_use]
pub fn new(
store: Arc<dyn ProjectStore>,
fs: Arc<dyn FileSystem>,
events: Arc<dyn EventBus>,
) -> Self {
Self { store, fs, events }
}
/// Renames the layout.
///
/// # Errors
/// [`AppError::Invalid`] for an empty name, [`AppError::NotFound`] if the
/// project or layout is unknown.
pub async fn execute(&self, input: RenameLayoutInput) -> Result<(), AppError> {
let name = input.name.trim();
if name.is_empty() {
return Err(AppError::Invalid("layout name is empty".to_owned()));
}
let project = self.store.load_project(input.project_id).await?;
let mut doc = resolve_doc(self.fs.as_ref(), &project).await?;
let named = doc
.find_mut(input.layout_id)
.ok_or_else(|| AppError::NotFound(format!("layout {}", input.layout_id)))?;
named.name = name.to_owned();
persist_doc(self.fs.as_ref(), &project, &doc).await?;
self.events.publish(DomainEvent::LayoutChanged {
project_id: input.project_id,
});
Ok(())
}
}
// ---------------------------------------------------------------------------
// DeleteLayout
// ---------------------------------------------------------------------------
/// Input for [`DeleteLayout::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct DeleteLayoutInput {
/// Owning project.
pub project_id: ProjectId,
/// Layout to delete.
pub layout_id: LayoutId,
}
/// Output of [`DeleteLayout::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct DeleteLayoutOutput {
/// The active layout after the deletion.
pub active_id: LayoutId,
}
/// Deletes a named layout. The last remaining layout cannot be deleted; if the
/// active layout is removed, the first remaining one becomes active.
pub struct DeleteLayout {
store: Arc<dyn ProjectStore>,
fs: Arc<dyn FileSystem>,
events: Arc<dyn EventBus>,
}
impl DeleteLayout {
/// Builds the use case from its ports.
#[must_use]
pub fn new(
store: Arc<dyn ProjectStore>,
fs: Arc<dyn FileSystem>,
events: Arc<dyn EventBus>,
) -> Self {
Self { store, fs, events }
}
/// Deletes the layout.
///
/// # Errors
/// [`AppError::Invalid`] if it is the last layout, [`AppError::NotFound`] if
/// the project or layout is unknown.
pub async fn execute(&self, input: DeleteLayoutInput) -> Result<DeleteLayoutOutput, AppError> {
let project = self.store.load_project(input.project_id).await?;
let mut doc = resolve_doc(self.fs.as_ref(), &project).await?;
if doc.layouts.len() <= 1 {
return Err(AppError::Invalid(
"cannot delete the last layout".to_owned(),
));
}
if doc.find(input.layout_id).is_none() {
return Err(AppError::NotFound(format!("layout {}", input.layout_id)));
}
doc.layouts.retain(|l| l.id != input.layout_id);
if doc.active_id == input.layout_id {
doc.active_id = doc.layouts[0].id;
}
persist_doc(self.fs.as_ref(), &project, &doc).await?;
self.events.publish(DomainEvent::LayoutChanged {
project_id: input.project_id,
});
Ok(DeleteLayoutOutput {
active_id: doc.active_id,
})
}
}
// ---------------------------------------------------------------------------
// SetActiveLayout
// ---------------------------------------------------------------------------
/// Input for [`SetActiveLayout::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct SetActiveLayoutInput {
/// Owning project.
pub project_id: ProjectId,
/// Layout to make active.
pub layout_id: LayoutId,
}
/// Switches the active layout of a project.
pub struct SetActiveLayout {
store: Arc<dyn ProjectStore>,
fs: Arc<dyn FileSystem>,
events: Arc<dyn EventBus>,
}
impl SetActiveLayout {
/// Builds the use case from its ports.
#[must_use]
pub fn new(
store: Arc<dyn ProjectStore>,
fs: Arc<dyn FileSystem>,
events: Arc<dyn EventBus>,
) -> Self {
Self { store, fs, events }
}
/// Sets the active layout.
///
/// # Errors
/// [`AppError::NotFound`] if the project or layout is unknown.
pub async fn execute(&self, input: SetActiveLayoutInput) -> Result<(), AppError> {
let project = self.store.load_project(input.project_id).await?;
let mut doc = resolve_doc(self.fs.as_ref(), &project).await?;
if doc.find(input.layout_id).is_none() {
return Err(AppError::NotFound(format!("layout {}", input.layout_id)));
}
doc.active_id = input.layout_id;
persist_doc(self.fs.as_ref(), &project, &doc).await?;
self.events.publish(DomainEvent::LayoutChanged {
project_id: input.project_id,
});
Ok(())
}
}

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//! Layout use cases (ARCHITECTURE §6, §7, L4).
//!
//! The terminal layout of a tab is a pure [`domain::LayoutTree`] (a recursive
//! spreadsheet-like grid). Its mutating operations (`split`/`merge`/`resize`/
//! `move`/`set_session`) are **pure functions** that live in the domain; this
//! module is the thin application orchestration that:
//!
//! - resolves the project root (via the [`domain::ports::ProjectStore`]),
//! - reads/writes the tree from/to `.ideai/layout.json` (via the
//! [`domain::ports::FileSystem`] port — so the layout *travels with the
//! project*, including on remote hosts, ARCHITECTURE §7.3, §9.1),
//! - publishes [`domain::DomainEvent::LayoutChanged`] on every mutation.
//!
//! ## Layout ↔ terminal session binding (L3 ↔ L4)
//!
//! A [`domain::LeafCell`] carries `Option<SessionId>`. When the UI opens a
//! terminal in a cell, it calls `OpenTerminal` (L3) — which mints the
//! `SessionId` — then records that id in the hosting leaf through the
//! `SetSession` layout operation here. The layout is the single source of truth
//! for *which cell hosts which session*; the live PTY handle stays in L3's
//! `TerminalSessions` registry, keyed by that same `SessionId`.
mod management;
mod store;
mod usecases;
pub use management::{
CreateLayout, CreateLayoutInput, CreateLayoutOutput, DeleteLayout, DeleteLayoutInput,
DeleteLayoutOutput, LayoutInfo, ListLayouts, ListLayoutsInput, ListLayoutsOutput, RenameLayout,
RenameLayoutInput, SetActiveLayout, SetActiveLayoutInput,
};
pub use store::{LayoutKind, LayoutsDoc, NamedLayout, LAYOUTS_FILE};
pub use usecases::{
LayoutOperation, LoadLayout, LoadLayoutInput, LoadLayoutOutput, MutateLayout,
MutateLayoutInput, MutateLayoutOutput,
};

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//! Persistence of a project's **named terminal layouts** (#4).
//!
//! A project no longer has a single layout: `.ideai/layouts.json` holds a
//! collection of named [`LayoutTree`]s plus which one is active:
//!
//! ```json
//! { "version": 1, "activeId": "…", "layouts": [ { "id": "…", "name": "Default", "tree": { … } } ] }
//! ```
//!
//! Migration: a project that still has the legacy single `.ideai/layout.json`
//! (pre-#4) is upgraded transparently — its tree becomes the first "Default"
//! layout. A missing/corrupt store self-heals to one default layout (same
//! self-healing contract as the original L4 single-file resolver).
use serde::{Deserialize, Serialize};
use domain::ports::{FileSystem, RemotePath};
use domain::{LayoutId, LayoutTree, LeafCell, NodeId, Project};
use crate::error::AppError;
use crate::project::meta::{from_json_bytes, join_root, to_json_bytes, IDEAI_DIR};
/// File name of the named-layouts store inside a project's `.ideai/`.
pub const LAYOUTS_FILE: &str = "layouts.json";
/// Legacy single-layout file (pre-#4), migrated on first read if present.
const LEGACY_LAYOUT_FILE: &str = "layout.json";
/// Current schema version of `layouts.json`.
const LAYOUTS_VERSION: u32 = 1;
/// Name given to the layout created by default / migrated from the legacy file.
const DEFAULT_LAYOUT_NAME: &str = "Default";
/// Discriminates the kind of content a named layout holds.
#[derive(Debug, Clone, Copy, Default, PartialEq, Eq, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub enum LayoutKind {
/// A terminal-grid layout (the original kind).
#[default]
Terminal,
/// A Git-graph visualisation layout.
GitGraph,
}
/// One named layout: a stable id, a display name and its terminal grid tree.
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct NamedLayout {
/// Stable identifier.
pub id: LayoutId,
/// Display name (shown in the layouts tab bar).
pub name: String,
/// The kind of this layout (terminal grid or git-graph).
#[serde(default)]
pub kind: LayoutKind,
/// The terminal grid for this layout (present but ignored for GitGraph).
pub tree: LayoutTree,
}
/// On-disk shape of `.ideai/layouts.json`.
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct LayoutsDoc {
/// Schema version.
pub version: u32,
/// The currently active layout (always one of `layouts`).
pub active_id: LayoutId,
/// All named layouts (at least one).
pub layouts: Vec<NamedLayout>,
}
impl LayoutsDoc {
/// The active layout id, or the explicit one when provided.
#[must_use]
pub fn resolve_id(&self, id: Option<LayoutId>) -> LayoutId {
id.unwrap_or(self.active_id)
}
/// Finds a layout by id.
#[must_use]
pub fn find(&self, id: LayoutId) -> Option<&NamedLayout> {
self.layouts.iter().find(|l| l.id == id)
}
/// Mutable access to a layout by id.
pub fn find_mut(&mut self, id: LayoutId) -> Option<&mut NamedLayout> {
self.layouts.iter_mut().find(|l| l.id == id)
}
/// Structural validity: non-empty, `active_id` present, every tree valid.
fn is_valid(&self) -> bool {
!self.layouts.is_empty()
&& self.find(self.active_id).is_some()
&& self.layouts.iter().all(|l| l.tree.validate().is_ok())
}
}
/// The default single-cell layout tree (one empty leaf).
#[must_use]
pub fn default_tree() -> LayoutTree {
LayoutTree::single(LeafCell {
id: NodeId::new_random(),
session: None,
agent: None,
})
}
/// Builds a fresh doc holding one layout (`tree`) made active.
fn doc_with(id: LayoutId, name: &str, tree: LayoutTree) -> LayoutsDoc {
LayoutsDoc {
version: LAYOUTS_VERSION,
active_id: id,
layouts: vec![NamedLayout {
id,
name: name.to_owned(),
kind: LayoutKind::Terminal,
tree,
}],
}
}
fn layouts_path(project: &Project) -> RemotePath {
RemotePath::new(join_root(
&project.root,
&format!("{IDEAI_DIR}/{LAYOUTS_FILE}"),
))
}
fn legacy_path(project: &Project) -> RemotePath {
RemotePath::new(join_root(
&project.root,
&format!("{IDEAI_DIR}/{LEGACY_LAYOUT_FILE}"),
))
}
/// Reads the legacy single layout tree if present and valid (for migration).
async fn read_legacy_tree(fs: &dyn FileSystem, project: &Project) -> Option<LayoutTree> {
let bytes = fs.read(&legacy_path(project)).await.ok()?;
let tree = from_json_bytes::<LayoutTree>(&bytes).ok()?;
tree.validate().is_ok().then_some(tree)
}
/// Writes the doc to `.ideai/layouts.json` (creating `.ideai/` if needed).
pub async fn persist_doc(
fs: &dyn FileSystem,
project: &Project,
doc: &LayoutsDoc,
) -> Result<(), AppError> {
let ideai_dir = RemotePath::new(join_root(&project.root, IDEAI_DIR));
fs.create_dir_all(&ideai_dir).await?;
fs.write(&layouts_path(project), &to_json_bytes(doc)?).await?;
Ok(())
}
/// Resolves the project's layouts doc, with idempotent initialisation /
/// migration / self-healing (mirrors the L4 single-file resolver contract).
///
/// - **Present & valid**: returned as-is (no write).
/// - **Absent**: migrated from the legacy `layout.json` if present, else seeded
/// with one empty "Default" layout — and **persisted** (write-through, so ids
/// are stable from the first load).
/// - **Present but corrupt/invalid**: overwritten with a fresh default.
pub async fn resolve_doc(fs: &dyn FileSystem, project: &Project) -> Result<LayoutsDoc, AppError> {
if let Ok(bytes) = fs.read(&layouts_path(project)).await {
if let Ok(doc) = from_json_bytes::<LayoutsDoc>(&bytes) {
if doc.is_valid() {
return Ok(doc);
}
}
// Present-but-invalid: fall through and re-seed.
}
// First run for this project (or self-heal): migrate the legacy tree if any.
let tree = match read_legacy_tree(fs, project).await {
Some(tree) => tree,
None => default_tree(),
};
let doc = doc_with(LayoutId::new_random(), DEFAULT_LAYOUT_NAME, tree);
persist_doc(fs, project, &doc).await?;
Ok(doc)
}

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//! [`LoadLayout`] and [`MutateLayout`] (ARCHITECTURE §6, §7; L4 + #4).
//!
//! A project owns **several named layouts** (see [`super::store`]). These two use
//! cases operate on **one** layout — the one identified by `layout_id`, or the
//! active layout when `layout_id` is `None`. They stay thin orchestrators: the
//! mutating operations are the domain's pure `LayoutTree` functions.
use std::sync::Arc;
use domain::ports::{EventBus, FileSystem, ProjectStore};
use domain::{AgentId, Direction, DomainEvent, LayoutError, LayoutId, LayoutTree, LeafCell, NodeId, ProjectId, SessionId};
use crate::error::AppError;
use super::store::{persist_doc, resolve_doc};
/// Maps a [`LayoutError`] to the application error type.
fn map_layout_err(e: LayoutError) -> AppError {
match e {
LayoutError::NodeNotFound(id) => AppError::NotFound(format!("layout node {id}")),
other => AppError::Invalid(other.to_string()),
}
}
/// A layout mutation expressed in terms of the pure domain operations.
///
/// Each variant maps 1:1 to a pure `LayoutTree` method
/// (`split`/`merge`/`resize`/`move`/`set_session`). Decoupling the *operation*
/// from the *tree* keeps the use case a thin orchestrator and lets the
/// presentation layer (and undo/redo) speak in intentions.
#[derive(Debug, Clone, PartialEq)]
pub enum LayoutOperation {
/// Split a leaf into a two-child split (original + a new empty leaf).
Split {
/// The leaf to split.
target: NodeId,
/// Row (columns) or Column (rows).
direction: Direction,
/// Id for the new sibling leaf.
new_leaf: NodeId,
/// Id for the wrapping split container.
container: NodeId,
},
/// Collapse a split container back to one of its children.
Merge {
/// The split container to collapse.
container: NodeId,
/// Index of the child to keep.
keep_index: usize,
},
/// Reassign the relative weights of a split's children.
Resize {
/// The split container to resize.
container: NodeId,
/// New weights (one per child, all `> 0`).
weights: Vec<f32>,
},
/// Move the session hosted by one leaf to another (empty) leaf.
Move {
/// Source leaf (left empty).
from: NodeId,
/// Target leaf (must be empty).
to: NodeId,
},
/// Attach or detach a session to/from a leaf (cell ↔ terminal binding).
SetSession {
/// The hosting leaf.
target: NodeId,
/// Session to host, or `None` to clear.
session: Option<SessionId>,
},
/// Attach or detach an agent to/from a leaf (per-cell agent, feature #3).
SetCellAgent {
/// The hosting leaf.
target: NodeId,
/// Agent to associate, or `None` to clear.
agent: Option<AgentId>,
},
}
impl LayoutOperation {
/// Applies this operation to `tree`, returning the new validated tree.
fn apply(&self, tree: &LayoutTree) -> Result<LayoutTree, AppError> {
let result = match self {
Self::Split {
target,
direction,
new_leaf,
container,
} => tree.split(
*target,
*direction,
LeafCell {
id: *new_leaf,
session: None,
agent: None,
},
*container,
),
Self::Merge {
container,
keep_index,
} => tree.merge(*container, *keep_index),
Self::Resize { container, weights } => tree.resize(*container, weights),
Self::Move { from, to } => tree.move_session(*from, *to),
Self::SetSession { target, session } => tree.set_session(*target, *session),
Self::SetCellAgent { target, agent } => tree.set_cell_agent(*target, *agent),
};
result.map_err(map_layout_err)
}
}
/// Input for [`LoadLayout::execute`].
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct LoadLayoutInput {
/// Project whose layout to load.
pub project_id: ProjectId,
/// Which named layout to load; `None` loads the active one.
pub layout_id: Option<LayoutId>,
}
/// Output of [`LoadLayout::execute`].
#[derive(Debug, Clone, PartialEq)]
pub struct LoadLayoutOutput {
/// The id of the layout that was loaded (resolved from active when omitted).
pub layout_id: LayoutId,
/// The loaded layout tree.
pub layout: LayoutTree,
}
/// Loads one named layout (the active one by default), self-healing / migrating
/// the layouts store as needed (see [`super::store::resolve_doc`]).
pub struct LoadLayout {
store: Arc<dyn ProjectStore>,
fs: Arc<dyn FileSystem>,
}
impl LoadLayout {
/// Builds the use case from its injected ports.
#[must_use]
pub fn new(store: Arc<dyn ProjectStore>, fs: Arc<dyn FileSystem>) -> Self {
Self { store, fs }
}
/// Executes the load.
///
/// # Errors
/// - [`AppError::NotFound`] if the project or the requested layout is unknown,
/// - [`AppError::FileSystem`] if seeding the default layouts fails to persist,
/// - [`AppError::Store`] on registry I/O failure.
pub async fn execute(&self, input: LoadLayoutInput) -> Result<LoadLayoutOutput, AppError> {
let project = self.store.load_project(input.project_id).await?;
let doc = resolve_doc(self.fs.as_ref(), &project).await?;
let id = doc.resolve_id(input.layout_id);
let named = doc
.find(id)
.ok_or_else(|| AppError::NotFound(format!("layout {id}")))?;
Ok(LoadLayoutOutput {
layout_id: id,
layout: named.tree.clone(),
})
}
}
/// Input for [`MutateLayout::execute`].
#[derive(Debug, Clone, PartialEq)]
pub struct MutateLayoutInput {
/// Project whose layout to mutate.
pub project_id: ProjectId,
/// Which named layout to mutate; `None` mutates the active one.
pub layout_id: Option<LayoutId>,
/// The operation to apply.
pub operation: LayoutOperation,
}
/// Output of [`MutateLayout::execute`].
#[derive(Debug, Clone, PartialEq)]
pub struct MutateLayoutOutput {
/// The id of the mutated layout.
pub layout_id: LayoutId,
/// The new, persisted layout tree.
pub layout: LayoutTree,
}
/// Applies a pure layout operation to one named layout, persists the whole
/// layouts store and publishes [`DomainEvent::LayoutChanged`].
pub struct MutateLayout {
store: Arc<dyn ProjectStore>,
fs: Arc<dyn FileSystem>,
events: Arc<dyn EventBus>,
}
impl MutateLayout {
/// Builds the use case from its injected ports.
#[must_use]
pub fn new(
store: Arc<dyn ProjectStore>,
fs: Arc<dyn FileSystem>,
events: Arc<dyn EventBus>,
) -> Self {
Self { store, fs, events }
}
/// Executes the mutation.
///
/// # Errors
/// - [`AppError::NotFound`] if the project, layout or a referenced node is unknown,
/// - [`AppError::Invalid`] if the operation violates a layout invariant,
/// - [`AppError::FileSystem`] on persistence failure,
/// - [`AppError::Store`] on registry I/O failure.
pub async fn execute(&self, input: MutateLayoutInput) -> Result<MutateLayoutOutput, AppError> {
let project = self.store.load_project(input.project_id).await?;
let mut doc = resolve_doc(self.fs.as_ref(), &project).await?;
let id = doc.resolve_id(input.layout_id);
let named = doc
.find_mut(id)
.ok_or_else(|| AppError::NotFound(format!("layout {id}")))?;
let next = input.operation.apply(&named.tree)?;
named.tree = next.clone();
persist_doc(self.fs.as_ref(), &project, &doc).await?;
self.events.publish(DomainEvent::LayoutChanged {
project_id: input.project_id,
});
Ok(MutateLayoutOutput {
layout_id: id,
layout: next,
})
}
}