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IdeaSDK/docs/windows.md

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# Windows
Plugin windows are detached OS windows that host an existing
`contributes.layouts` layout. There is no separate window contribution type.
```ts
await ctx.services?.windows.open({
layoutType: "hello-plugin.dashboard",
state: { openedFrom: "menu" }
});
```
`windows.open` is the public API for commands that need to make feedback visible
to a human. A command handler may still return structured data, but menu clicks
do not currently guarantee that return value is displayed.
## Contract
- `layoutType` must match a layout type declared by the calling plugin.
- The plugin must declare `capabilities: ["ui"]` when it relies on plugin
layouts/windows as a human-facing surface. Add `"tooling"` only when the
plugin also uses tooling/workspace/task services.
- There is no `contributes.windows` manifest key. Windows always host an
existing `contributes.layouts` layout.
- The host validates the plugin is runtime-active and the layout exists before
opening or focusing the window.
- Reopening the same plugin/layout pair focuses the existing window.
- `state` is JSON-serializable initial window state. The mounted component can
later call `setState(next)` to update its local host state.
- The window follows IdeA's focused project, matching detached native panel
behavior. If no project is focused, the host shows a neutral shell until one
is focused.
## Return Value
```ts
const win = await ctx.services.windows.open({ layoutType: "hello-plugin.dashboard" });
win.label;
win.alreadyOpen;
win.surface.layoutType;
```
The returned `label` is a host-owned window identity. Treat it as opaque.
## Typical Menu Flow
```ts
ctx.commands?.registerCommand("hello-plugin.open-dashboard", async () => {
const win = await ctx.services?.windows.open({
layoutType: "hello-plugin.dashboard",
state: { source: "menu" }
});
return win
? { status: "opened", message: "Opened dashboard.", alreadyOpen: win.alreadyOpen }
: { status: "skipped", reason: "ui-service-unavailable", message: "UI service unavailable." };
});
```