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IdeaSDK/docs/manifest.md

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Manifest

Every plugin package has an idea-plugin.json file at the archive root.

For development installs, the same file must exist at the root of the plugin source directory selected in IdeA with Paramètres > Plugins > Installer depuis un dossier….

Minimal Plugin Directory

A plugin directory must contain the manifest at its root and a built ESM entrypoint matching the manifest main field.

my-plugin/
├── idea-plugin.json
├── package.json
├── tsconfig.json
├── src/
│   └── index.ts
└── dist/
    └── index.js

Create the directory:

mkdir -p my-plugin/src
cd my-plugin
npm init -y
npm install --save-dev typescript @idea/plugin-sdk

Use a package script that emits JavaScript into dist/:

{
  "type": "module",
  "scripts": {
    "build": "tsc -p tsconfig.json"
  },
  "devDependencies": {
    "@idea/plugin-sdk": "^0.3.0",
    "typescript": "^5.0.0"
  }
}

When developing against a local SDK checkout instead of a published package, replace the SDK dependency with a file: reference, for example:

{
  "devDependencies": {
    "@idea/plugin-sdk": "file:../IdeaSDK",
    "typescript": "^5.0.0"
  }
}

Minimal tsconfig.json:

{
  "compilerOptions": {
    "target": "ES2022",
    "module": "NodeNext",
    "moduleResolution": "NodeNext",
    "outDir": "dist",
    "rootDir": "src",
    "strict": true
  },
  "include": ["src"]
}

Minimal src/index.ts:

import type { IdeAPluginModule } from "@idea/plugin-sdk";

const plugin: IdeAPluginModule = {
  activate(ctx) {
    ctx.logger.info("plugin activated", { pluginId: ctx.pluginId });
  }
};

export default plugin;

Build before installing or reloading:

npm run build

Then install the my-plugin/ directory in IdeA. For hot reload, keep installing from the directory, rebuild after source changes, then run idea_plugin_reload for the installed plugin id. Do not install from a ZIP archive for a hot-reload development loop.

{
  "ideaPluginManifestVersion": 1,
  "id": "com.example.hello-plugin",
  "displayName": "Hello Plugin",
  "publisher": "Example",
  "version": "0.1.0",
  "description": "Example IdeA plugin.",
  "main": "dist/index.js",
  "engines": {
    "idea": ">=0.1.0"
  },
  "trustLevel": "full",
  "capabilities": ["ui", "tooling"],
  "activationScope": "app",
  "contributes": {
    "menus": [],
    "menuItems": [],
    "layouts": [],
    "mcpServers": []
  }
}

Required Fields

  • ideaPluginManifestVersion: currently 1.
  • id: stable lowercase id using letters, digits, dots and dashes. It must start and end with an alphanumeric character.
  • displayName: human-readable plugin name.
  • version: semver version.
  • main: package-relative ESM entrypoint loaded by IdeA.
  • trustLevel: currently "full".

Optional Fields

  • description, publisher.
  • engines.idea: host compatibility hint.
  • activationScope: "app" by default, or "project" when activation needs a focused project immediately.
  • capabilities: "ui", "tooling" and/or "mcp".

Contributions

contributes.skills declares read-only agent skills shipped inside the IdeA plugin package. These skills are IdeA-native: IdeA can expose them in project plugin settings, assign them to agents, inject them into the agent skill catalogue, and serve their Markdown body through idea_skill_read for every supported harness that receives IdeA capabilities, including Claude Code, Codex, OpenCode local and OpenCode cloud.

{
  "contributes": {
    "skills": [
      {
        "id": "unity.build-debug",
        "name": "unity-build-debug",
        "description": "Diagnose Unity build failures.",
        "kind": "workflow",
        "path": "skills/unity-build-debug/SKILL.md"
      }
    ]
  }
}

Skill contribution rules:

  • id is stable within the plugin and is used by project/agent assignments.
  • name is the agent-facing name shown in the injected skill catalogue and accepted by idea_skill_read.
  • description is the short affordance shown before the agent loads the skill.
  • kind defaults to "workflow"; "reference" is also supported.
  • path must be a package-relative Markdown file path ending in .md.
  • Installing a plugin globally is not enough: a project must enable the plugin, then assign the skill to the target agent.

contributes.layouts is the only surface for plugin layouts. The same layout contribution can be mounted inside an IdeA layout cell or opened in a detached OS window. Do not add a separate manifest contribution type for windows.

For a command that opens a visible plugin window, declare both the menu command and the layout type:

{
  "ideaPluginManifestVersion": 1,
  "id": "com.example.unity-plugin",
  "displayName": "Unity Developer Tools",
  "publisher": "Example",
  "version": "0.1.0",
  "description": "Unity integration for IdeA.",
  "main": "dist/index.js",
  "engines": {
    "idea": ">=0.1.0"
  },
  "trustLevel": "full",
  "capabilities": ["ui", "tooling"],
  "activationScope": "app",
  "contributes": {
    "menus": [
      {
        "id": "unity-plugin.menu",
        "label": "Unity Developer Tools",
        "topLevel": true,
        "order": 100
      }
    ],
    "menuItems": [
      {
        "id": "unity-plugin.health.item",
        "targetMenuId": "unity-plugin.menu",
        "label": "Health",
        "command": "unity-plugin.health",
        "order": 10,
        "when": "projectOpen"
      }
    ],
    "layouts": [
      {
        "type": "unity-plugin.health",
        "label": "Unity Health",
        "component": "UnityHealth",
        "order": 10
      }
    ]
  }
}

capabilities: ["ui"] is required when a plugin relies on layouts or windows as human-facing UI. Add "tooling" when the same plugin uses workspace, task, tooling or terminal services. The contributes.layouts[].type value is the public id used by both ctx.layouts.register({ type, component }) and ctx.services.windows.open({ layoutType }).

Contribution ids are part of the runtime contract:

  • commands can only register ids declared by contributes.menuItems[*].command;
  • layouts can only register type values declared by contributes.layouts;
  • services.windows.open({ layoutType }) only accepts a layout type declared by the calling plugin.

Validation

Use the SDK validator in tests or build tooling:

import { assertPluginManifest } from "@idea/plugin-sdk";

assertPluginManifest(JSON.parse(manifestText));