Initial UE commit

This commit is contained in:
abouteiller
2025-07-15 16:48:22 +02:00
parent 89fdd9f0cc
commit 1e157b6876
199 changed files with 806 additions and 0 deletions

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// Fill out your copyright notice in the Description page of Project Settings.
#include "SplineNode.h"
// Sets default values
ASplineNode::ASplineNode()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = false;
}
// Called when the game starts or when spawned
void ASplineNode::BeginPlay()
{
Super::BeginPlay();
}