Files
2025-07-15 16:48:22 +02:00

25 lines
526 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "Plate.h"
// Sets default values
APlate::APlate()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = false;
Mesh = CreateDefaultSubobject<UStaticMeshComponent>( "Mesh" );
RootComponent = Mesh;
Mesh->SetSimulatePhysics( true );
}
// Called when the game starts or when spawned
void APlate::BeginPlay()
{
Super::BeginPlay();
}