43 lines
746 B
C++
43 lines
746 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "SplineNode.generated.h"
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class USplineComponent;
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const uint8 bClassic = 0b00;
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const uint8 bInverted = 0b01;
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const uint8 bDualSens = 0b10;
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class SplineHolder
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{
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SplineHolder()
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{
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Spline = nullptr;
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Direction = bDualSens;
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}
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USplineComponent* Spline;
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uint8 Direction : 3;
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};
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UCLASS()
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class TUTOBEGGINER_API ASplineNode : public AActor
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{
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GENERATED_BODY()
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public:
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// Sets default values for this actor's properties
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ASplineNode();
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protected:
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// Called when the game starts or when spawned
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virtual void BeginPlay() override;
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public:
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TArray<SplineHolder> Splines;
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};
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