Files
UnrealTraining/Source/TutoBegginer/Game/SplineNode.h
2025-07-15 16:48:22 +02:00

43 lines
746 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "SplineNode.generated.h"
class USplineComponent;
const uint8 bClassic = 0b00;
const uint8 bInverted = 0b01;
const uint8 bDualSens = 0b10;
class SplineHolder
{
SplineHolder()
{
Spline = nullptr;
Direction = bDualSens;
}
USplineComponent* Spline;
uint8 Direction : 3;
};
UCLASS()
class TUTOBEGGINER_API ASplineNode : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
ASplineNode();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
TArray<SplineHolder> Splines;
};