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GameTime/.ideai/tickets/64/issue.md
2026-07-19 21:41:25 +02:00

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id, number, title, status, priority, sprint, links, agentRefs, createdBy, updatedBy, createdAt, updatedAt, version
id number title status priority sprint links agentRefs createdBy updatedBy createdAt updatedAt version
4a18ba38-9b18-4b39-99a4-ad5a8779e47f 64 [DevBackend] Client online : session compte, stockage sécurisé et adapter API qa medium null
target kind
#63 relatesTo
agentId role
10ee045b-1c41-479e-ba03-dceed9edd495 assigned
kind agent_id
agent f8f40941-ecf7-4830-b9de-8818a099f448
kind agent_id
agent 57695b92-24d0-4876-837c-76116e70a6ae
1784488337677 1784489186446 2

Ajouter le socle client online côté domain/application/infrastructure : entité locale UserAccountSession (profil cache non sensible), ports AuthTokenStore, OnlineAccountRepository/RemoteGameTimeApi, adapter HTTP sous lib/infrastructure/remote/ basé sur package:http avec timeouts courts et erreurs typées silencieuses. Stocker access/refresh token via flutter_secure_storage; stocker email/pseudo/avatar/statut sync en Drift. Ne jamais bloquer l'usage offline si l'API échoue.